Unicorn

In the game, ‘Unicorn’, the participants get a whole new visual experience as rainbows, sugar glazed donuts and the unicorns Shina, Silly, Fancy and Jolly invite imaginative training of the memory and collaborative skills.

The participants take turns to flip over two cards which lie on the playing surface. When the pictures match you get a pair and the unicorn neighs enthusiastically. When all the cards have been matched, the unicorn with the most pairs wins the game. The content on the cards can be both text, pictures and sounds.

The game can be adjusted so that there are between 4 to 32 cards.

Teamwork
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Physical Activity
0%
Creativity
0%
Cognitive Learning
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Communication
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